Showing posts with label miscellaneous etc. Show all posts
Showing posts with label miscellaneous etc. Show all posts

Sunday, 1 February 2015

More VBCW flags

Carrying on from the last post about VBCW, I thought I'd include some flags for socialist factions.

In some ways I'm not very happy about these. In one way, they're fine, they have something of a Russian Civil war quality to them - red flags with some simple logos and some text. I've included red-and-white and red-and-gold flags as some players like to have different socialist factions - I'm assuming that the red-and-gold flags are those of 'official' Communist Party units, while the red-and-white are of units not aligned to the ComIntern; maybe Trotskyists, or aligned with the many other socialist groups of the 1930s.




The legends relate to units likely to make it into my campaign, set aound North Durham - the first flag on sheet 1 is of the South Medomsley Workers' Militia, South Medomsley being a coalmine in North-West Durham; the Oxhill Irregulars flag is fairly self-explanatory, Oxhill being a small settlement near where I went to school; on sheet 2, the first flag refers to the Wardley Branch of the Durham Mineworkers' Union Militia, and the second to the Union of Boiler-makers and Platers, from the shipyards on the Tyne. I made up both the unions, but were something like the VBCW to have happened, my guess is 'Red Guard' units like this based on unions and workplaces would have been formed.

However, the problem I have with these banners is that they really don't represent the traditions of banner-making in British society between the wars. Union branches, Masonic lodges, co-operative societies, brass bands, the Women's Institute, the Boy's Brigade - loads of organisations had banners. People were well used to them, they marched behind them, loads of people must have worked on them. So how come these flags look like they were quickly designed by someone with no graphical talent?

They should really be more like this, I think:







When I work out how to get the scrolly text, elaborate backgrounds and portriature, then perhaps I'll be able to make some banners that really represent the traditions of British banner-making.



Monday, 26 January 2015

Some VBCW flags

Top to Bottom: Black Order (D. Gray-man); Sir Galahad (Monty Python & the Holy Grail); Kingdom of Symphonia (Rave Master); Southern Cross (Fist of the North Star); alternate Southern Cross flag
OK, I basically stole a whole bunch of logos, flags and badges from the excellent 'Flags of the World' website - specifically the 'Fictional Flags' section here - and made some St George's Cross flags. Then I plonked the badges on the flags to represent some Anglican League unit flags, should anyone require them. If I get round to actually doing some VBCW, I think I might well be using them. The bottom two are alternative versions of the same thing, obviously, because there were two different versions of the 'Southern Cross' logo.

My assumption is that the Anglican League is using versions of the St George Cross. The fascist forces are mostly using red flags with black and white designs in roundels, and the socialists will be using red flags with stars and writing. More examples will no doubt be forthcoming at various points...

Not sure how big these are going to be in the end, they may need re-sizing. Hopefully downward.

Friday, 6 July 2012

Brass Goggles pt 3


























Well, it seems that I can't paint her left eye.

So, she's a bit cross-eyed and I'm going to have to put up with it. I'm quite convinced anything else I do will make it worse.

She even got a battle in last night, along with some Space Marines (whatever they are, for VSF's sake) as I used her as a stand-in for a Space Marine Librarian with Plasma Pistol and Force Weapon in a game of 40k in which my regular opponent, Lyracian, reduced me to one surviving marine and two slightly-functioning vehicles in 5 turns.

When will she see action against Rivets and Whimsy? Not anytime soon, I suspect...

Wednesday, 6 June 2012

A bit of housekeeping


As I've re-activated my old D&D campaign (at least, I'm ploughing through my old notes and attempting to cudgel them into order) I also thought it might be time to do a little housekeeping on the blog - as some time ago, the excellent 'Big List of RPG Plots' by S. John Ross of Cumberland Games went down, and I was looking for it to help with my general DMing activities.

Turns out that it's moved so I've put in the link to the current site - it's really worth checking out whether one plays old-school fantasy, sci-fi games, VSF, Pulp or whatever other genre one can imagine. Pretty much all the plots you could think of are listed with common and not-so-common twists and complications; also included are some suggestions about how to combine plots and move from one to another. A great resource to stimulate the gaming imagination. Please take the time to visit it and take a gander at the other Cumberland Games stuff while you're there - including various free downloads which I'm sure I'll be taking advantage of!

While I was sorting that out, I also took the opportunity to delete the Universal Engineering forum from the links list. It was hacked some time ago, and account details were pirated. I certainly ended up with a virus on my email account which originated the day after the forum was hacked and I can't help thinking the two things were related. The forum has now either moved or just ceased, there's no forum at the address I held anyway. Sadly Universal Engineering never really took off; conceived as a 'TerraGenesis for vehicle makers' - specifically, I suppose, sci-fi vehicles - it never attained the critical mass of modellers necessary to become a self-sustaining community in the way TG did. Partly, I think, because TG already had a huge library of articles and photos before it became a successful forum. UE didn't have that and never acquired it.


Hopefully, a new attempt to do something similar will be more successful... who knows? I'd certainly like to be able to go to a forum dedicated to the art of turning shampoo-bottles into grav-tanks and building cardboard dirigibles... it might help me to sort out one of the modelling projects I'm currently working on, some 'squad cars' for my 'space police' - 























Jo, Bo, Ho and Flo Judoon, Intergalactic Enforcers









- some Judoon from the Dr Who magazine that really need some transport. I'm sure they'll turn up at some point to bother my Torchwood and UNIT chaps... but maybe not with their hover-cars.


















Friday, 3 February 2012

The Ruritanian Succession, Part 2

Kolonel Heinrich von Sanf-und-Schinkel, Queen Flavia and Cousin Albert - all Ruritanians together

Reminded the other day that I hadn't posted part 1 of this, I thought perhaps I should get on with part 2.

The Rassendylls, according to the testimony of Rudolf Rassendyll, derive their red hair and long straight noses from a liason between Prince Rudolf of Elphberg (later Rudolf III of Ruritania) and Countess Amelia, wife of James, Knight of the Garter, 5th Earl of Burlesdon and 22nd Baron Rassendyll. This liason is thought to have taken place in 1733; subsequently, James died and a posthumus son was born - though what happened to the title at this point, is not known, as it should have passed to his closest living heir. The death of James and the birth of the red-haired child that would become the 6th Earl can be presumed to be in 1734, though potentially they could both be in 1733 (or less likely, the death of James could have occurred very late in 1733 and the birth of the future 6th Earl in 1734).

When discussing the portraits on the wall of the family home (p.10), Rudolf comments that 'five or six' of the portraits of the Rassendylls of the 'last century-and-a-half' (of which there are 'fifty ... or so') show the Elphberg red; furthermore, his brother Robert remarks (p.8) that the red hair and long, straight nose come out once a generataion.

'Five or six' implies five or six generations from the 6th Earl (inclusive). Taking a standard genealogical generation of 25 years this would give 125 or 150 years since 1734. We might then expect the youngest Rassendyll to be born around 1834, or perhaps 1859 - very roughly. The first of these, if it applies to Rudolf, would give a date of 1863 for the events of Zenda; the later date, however, of 1859 is unsupportable, as it would give of 1888 for the events of 'Zenda' and as has been demonstrated, unless there is a way to explain the absence of Fritz von Tarlenheim's 10-year-old youngest son, the events of 'Zenda' must have taken place before 1883 or thereabouts. However, Rudolf also say that these portraits are of the previous 'century-and-a-half'. 150 years from 1734 gives 1884 - remarkably close to the date of 1883 calculated as the latest reasonable date of the events of 'Zenda'.

'Prisoner of Zenda' was written after the events it describes, though before the events of 'Rupert of Hentzau', which take place four years later. In other words, there is a four-year gap in which 'Zenda' must have been written. If we are to take the 'century-and-a-half' seriously, it seems likely that it was written in the years either side of 1884. To claim that it and 'Hentzau' must refer to events before 1871 is shrinking 'a century-and-a-half' down to 'a century-and-thirty-seven (or fewer) years'.

Furthermore, it can be pretty confidently asserted that 'Zenda' was written earlier in the same year of the events of 'Hentzau', which were in October. So perhaps August or September of that year, before Rudolf Rassendyll's meeting with Fritz von Tarlenheim at Wintenberg.

If publication of Fritz's memoir came shortly after writing, then the date of 1898 for publication suggests that the year the events of 'Hentzau' took place was 1884. There is a detailed timescale involved in 'Hentzau' which relates to events of 'Thursday 16th of October' and the days following. In 1884, the 16th of October was a Thursday; other possible years (post-1852) are 1856, 1862, 1873 and 1879.

The main objection to all the later dates is that Ruritania is in Germany, and effectively ceased to be after the incorporation into the German Empire. Thus, for the purposes of this argument, 1873, 1879 and 1884 are much of a muchness. All preserve an independent (or relatively-so) Ruritania after 1871, so they can be ruled out - if Ruritania is German, rather than Austro-Hungarian.

Summer 1856 for the writing of 'Zenda', and the October of that year for the events of 'Hentzau', seem extremely early. Apart from anything, writing in 1856, Rudolf Rassendyll is unlikely to have referred to portraits of 'the last century-and-a-half' if he meant post-1734, a mere 122 years previously. He may, of course, merely have been referring to portraits hanging in the house in general, including those from before 1734. We cannot know for certain, but the context suggests that he means that the portraits of the last 150 years post-date 1734. The mention of 'Imperial' beards would also weigh against such an early date. If the events of 'Hentzau' take place in 1856, then 'Zenda' takes place in 1852 - too early for the 'Imperial' style to be known. The portraits - though not, admittedly, the beards - would also mitigate against the potential 1862 date. Furthermore, both these dates would require the manuscripts of the memoirs to have remained secret for several decades.

Of course, it is possible to raise the objection that this is exactly what did happen - Queen Flavia, born approximately 20 years before the events of 'Zenda', would have been born around 1832, and 62 when 'Zenda' was published, and 66 on the publication of 'Hentzau'. 'Bob' Rassendyll, Rudolf's older brother, born around 1815, would have been approximately 79 when 'Zenda' was published. Either or both may be expected to have died in the meantime. If the manuscript of 'Zenda' were among Rudolf's papers, held by Robert, they may not have been published until after Robert's death. Likewise, it is perhaps unlikely that Fritz would seek to publish 'Hentzau' until after the death of Queen Flavia.

So there are two possible streams of historical thought: the first is an 'early' composition, 1856 or 1862 for the events of 'Hentzau'. This means that Ruritania could be in Germany, is absorbed into the German Empire, and Queen Flavia lives until the age of approximately 65 and dies before Fritz publishes his memoir in 1898 (though it would have been written no later than around 1870, if the events it relates to were in 1856). Likewise, in England, Lord Robert Burlesdon has recently died, perhaps in 1893, aged around 78, and Rudolf's manuscript published as part of his papers. The problems of the 'Imperial' beard and the 150 years of portraits can perhaps be explained away - the 'Imperial' style perhaps being known by that name when the manuscript of 'Zenda' was written in 1856, though the style itself predated the naming thereof; the portraits are those going back to the early 18th century, not necessarily those post-dating the birth of the 6th Earl in 1734.

The other possibility is a 'late' composition, close to the publication dates. In this case, on the other evidence, 1884 for the events of 'Hentzau' fits best with the interpretation of the 'century-and-a-half' and the 'five or six generations'. In this case, Ruritania is more likely to be in Austria-Hungary. This also fits more closely with the (circumstantial, but not negligible) information that later, an 'ex-King of Ruritania' worked as a doorman at Barribault's Hotel in London. Fritz's manuscript in particular shows no signs of revision - though it is written perhaps 14 years after the events it describes, there is nothing to suggest that it was subsequently re-worked in the perhaps 30 years it lay in drawer (if the early date is accepted). Queen Flavia is alive, and Fritz and Helga's youngest son is 10 years old. There is no dedication to the dead Queen, no suggestion that the manuscript derives from a preceeding epoch.

=============================================

Added to the links at the side is a frankly brilliant site that generates calendars for historical years. It's been invaluable in finding out which years in the second half of the 19th century had Thursdays for the 16th of October. It probaby means all my newspapers will turn out to be very very wrong but so what? I just have to do them all again...

UPDATE: Also added a site I should have linked to long ago, called 'The Ruritanian Resistance' that is one of several around the web trying to get a handle on Ruritanian history and culture. A great site, even if I don't agree with all its conclusions. For instance, I don't think Black Michael's mother was Jewish, I suspect she was Slavic - I don't hold with the notion of a 'pure' German Ruritania, there are enough people called Nikolas, Stanislas, Ladislas, not to mention that fact that 'Strelsau' itself has a Slavic termination, to convince me that Ruritania must have had a least a minority Slavic population. Even so - great site, brillliantly researched and put together by people who love Ruritania!

Sunday, 31 July 2011

Orc does some painting shock, no pictures not so much of a shock

Well, this month I actually managed some painting. Unfortunately as far as my current list of projects goes, it wasn't my gaming stuff I was painting.

Firstly, a 1:1 scale terrain project, to whit, the house. Redecorating upstairs has meant 1-any paintbrush I've been using has been far too big for minis, and 2-all my gaming stuff is currently in boxes in the loft. Curse you nice looking house!

Secondly, and somewhat more congenially, because it was outside on a sunny day with my friend Lyracian, I spent a very pleasant Thursday afternoon undercoating 50 rather funky Mantic undead (see the whole Mantic range at their site here), as the fulfillment of a birthday promise - having been skint at the time of Lyracian's birthday, and as he had a Tyrannid army in need of painting, I gave him a token entitling him to an afternoon painting session. A few months later and he's moved on from 'nids to skeletons, but never mind, I finally got to help him turn some lead (or rather plastic) into slightly-more-painted plastic. Hopefully, he'll finish them soon and put the results up on his blog (Tales of a Gamer, somewhere over on the left...)

Wednesday, 9 February 2011

Hmmm, Some lost noodlings.

These were some notes that have just stayed as a draft for a very long time... published August 28th


I'm a big fan of narrative in games, and correspondingly not so much of the plot being 'You Guys are over here, Those Guys are over there, you turn up and fight'.

So, as a change from my usual mental noodling about campaigns, I've been thinking of 'mission' based games. These could be something simple like seizing a strongpoint, or something more complicated like collecting loot counters.

This is why I found the page with the 'Big List of RPG Plots' that I posted a few days ago. I was looking for inspiration for narratives to apply to games.

My idea is to try to accommodate the idea of special missions as random determinants of action in a game, representing orders from High Command as to what the purpose of the battle is. Might work, might not, but I feel it'll be fun to give it a go.

As I thought about the various possible missions, I realised that they came in two types. Some are 'army' missions, and represent the overall strategy of the battle. These would include missions to stop the enemy from overrunning positions and things like that - missions that the whole force must co-operate on to achieve.

Others are 'unit' missions, that could be accomplished by a small part of the overall force. A unit could be tasked with taking and occupying a strongpoint, while at the same time another unit could be looking for loot counters, for instance.

The two aren't mutually exclusive, missions that you could apply to a unit could also I suppose be army missions too - such taking out the enemy leader by any means necessary - but they might be a bit limited.

Anyway, I'm trying to put together a list of potential missions, to be used as 'plot drivers' in games. I'm thinking that each player could have a single 'army' mission, representing the overall strategic goal, and several 'unit' missions, representing certain battlefield conditions that need to be met.

Say, for example, the army's mission is to break through the enemy's trenches (deployment zone, defensive cordon, whatever); the 'unit' missions are to take the highest ground on the table, to disable the enemy leader, and to collect loot counters. These unit missions would be distributed among the units that the player thought most likely to be able to fulfill them.

Anyway - on with a list of potential missions that could be applied to armies, or units from those armies.

Army Missions

Break On Through
The mission is to rupture the enemy's line; the army's commander, and at least one unit at more than 50% strength, must be in the enemy deployment zone (or advanced off the enemy's side of the table?) at the end of the game.

Hold the Line
The opposite of the scenario above: the army must prevent the enemy from exiting the table via the player's own deployment zone, or alternatively deny the enemy a foothold in the player's depolyment zone.

...

and there my list ends. I will come back to this at some later point.

New link added

I accidently discovered a great web-page while browsing the lovely old Lead Adventure Forum, The Big List of RPG Plots. As it says on the tin, it's a list of basic plots - with some complications you can add to them - that cover the vast majority of game storylines.

I had a quick read and I think it's great. I will definitely be consulting it from time to time in future - it's a great resource!

Monday, 10 January 2011

New links added

Thinking about my 'Aetherines' project, particularly the face-mask/'brass lung' idea has also got me considering Mars. That reminded me that I hadn't included the odd link so I've added a new link at least partitally concerning Mars, as it's to notes on 'The League of Extraordinary Gentlemen Vol 2'.

There's also a new Ruritania link, to a site with a fascinating (and truth to tell quite funny too) take on the lost 20th century history of Ruritania. It doesn't match my own take on Ruritanian history, but never mind, it's a jolly good read.

A grand piece of Victorian engineering can be found in the 'London Hydraulic Network' link. The site also contains hundreds of other pieces about underground buildings and tunnels, as well as site location maps and cave, tunnel and bunker plans and photos.

Staying underground, I've also added a link to a story about Lizards living in caves under LA, which is found on the quite amazing BLDGBLG. BLDGBLG has a host of stories and links for the discerning VSF gamer; many are connected to caves, others to buildings and urban spaces. A strange treasure trove.

Thursday, 23 December 2010

More links

Added links - four sites of Martian maps and information, just the thing for a chap who wants to hop on an Aether-clipper and bag some six-legged beasts. One of the links is a PDF and I'm having a problem accessing it at the moment, but ho hum...

Saturday, 30 October 2010

Another new link...

... to a random scenario generator.

This is a great generator for 'Weird World War II' scenarios, but with very little work could be for Cthulhu as well. It's part of the 'Operation: Fallen Reich' site - tagline 'Can Evil Be Stopped In Time For Tea?' which I think is one of the best taglines ever.

I don't play the game so some of the terminology is a bit obscure (I think 'Fallen' are Nazi Black Magicians but I could be wrong about that) but one of the random story generations I just span is: Location - a mental institution; Basic Plot - a child posseses special powers and needs to be baptised; Sub-Plot - the location has bad energy which helps Fallen; Main Villains - a secret society influenced by Fallen. That without too much work could be useful for a lot of games...

The site also includes a brief listing and descriptions of wars from 1920-1940 that British Chaps might be involved in - also useful for fleshing out character backgrounds in Cthulhu/Pulp/Gangster/Very British Civil War games. One of the designers described the game as 'The X-Files sett in WWII with Mulder and Scully replaced by Jeeves and Wooster' - and what's not to love about that?

Saturday, 2 October 2010

New links

I've added some new links: one to TerraGenesis, in my opinion the best terrain-making site on the web; one to Seventh Sanctum a fantastic random-results generator for everything from names for Gundam robots to titles of books about dragon biology, from plots for B-Movies to names of sci-fi substances... there's so much to just wander through, it really is incredible; and also, a link to a relatively new sci-fi vehicle building forum called Universal Engineering, which though it's small at the moment I think has a lot of potential (and I'm interested in building sci-fi vehicles so there).

Enjoy...

Wednesday, 25 August 2010

Great new Random Name Generator...

... that one of the thoroughly lovely chaps at the Lead Adventurer's Forum posted, it's a Pulp story-name generator but it produces some great results, included in the 'Invasion of the Squirrels from Jupiter' stuff. I was particularly struck by 'Finlay's Eldritch Rockets', and now feel that I should build some, or write something about them at the very least.

It really is a very good story-name generator, I've added it to the links to the left.

Another one it produced was 'The Thieves that Misplaced Tomorrow' - and I have to go, I feel a scenario coming on...